Moth The Moth is a customizable corvette class starship equiped with everything a rookie, space adenturering crew would need to survive. The ship is capable of operating un manned using an artificial inteligence computer nervous system. The ship's hull is designed with a streamlined exo armor for decreasing air resistance in atmospheres. The top half is bare with a few yellow and blue identification markings. In the rear of the ship's hide is a large double door hatch which leads directly into the ship's cargo hold. On the underside of the ship a thick heatshield protects the ship while in reentry. It is important to keep the heatshield in good repair at all times. Two pivoting air/space engines propell the ship to cruising speed and are situated near the rear of the ship. These are called the primary engines and are responsible for decelerating the ship from light speed by actualy reversing positions and firing. Built into the stern of the ship are two large engine exhaust shafts which channel exhaust from a nuclear reaction from within the ship's engine room. The exhaust released from these shafts propell the ship into light speed. Extending foward from undernieth either wing are two large service arms with a small three slot device clip undernieth the arm. The claws on the arms have three triple didget fingers which are capable of grasping and lifting heavy equipment. The radio room is situated on the uper side of the ship near the bow. Triple paned windows protect the crew from space and automatic blast shutters can be closed to protect the windows when the radio room is not in use. Two seats in the radio room monitor the ship scanners and communication systems. The scanning consol is a large multi screen unit positioned near the front of the compartment and monitors all sensory equipment throughout the ship and its vehicals and bots. Most of the ships sensory equipment is directly controled from this terminal and information gathered from scanners can be relayed to other consoles throught the ship. The communication console is located against the back wall of the compartment where the communications specialist can monitor all space traffic chatter and other space signals through a headset connected to the terminal. All entercom channels and outgoing messages are filtered through this interval and can be edited using sophisticated audio software. Multiple screens hang from the compartment celing which monitor internal and external cameras throughout the ship. The navigation console is situated in the triple paned bubble nose of the ship just below the bridge where the pilot has the best view of surrounding space. The pilots seat is suspended on a jyro G-nullifyer much like the ones used in the manned turret of the ship. Instrument readings are projected through fiber optics within the bubble nose glass where they apear on the glass transparently. This allows the pilot to view space and read the indicators without having to look down onto a consol or screen. The pilot also has control of the ships arms through cyber claws which attatch to the pilots arms and mimic his arm and hand movement. Behind the pilot compartment beyond the first bulk head is the latter leading up to the radio room compartment. Four horizontal oxygen tanks line the back wall of this room and against the walls of the compartment are twelve stacked Critter pods, six on each wall, and two Automatic containment chambers are bolted to the wall on either side of the foward hatch to the navigation room. An auto sealing hatch on the floor leads to an armored manned ball turret just under the ships bubble nose with two small viewing ports for the gunner. The gunner must be of a small build to fit into this small turret. The turret is very manuverable and can fire on an object anywhere below the ship. It is armed with two multifire blasters and is aided by a fast tracking targeting radar and optical eye which connects to the gunner's visor. The targeting system is also linked directly into the ships sensory equipment. Back in the compartment from the turret enterence through two automatic sealing bulkhead doors on either side of the oxygen tanks is the main cooridor leading all the way to the cargo hold of the ship. Four lockable, proximity sensitive doors lead off from the hallway, two on each side of the hall and one automatic bulkhead sealing door at the end of the tunnel leads to the cargo hold. The four doors are labled with a large yellow number across the face of the door, one through four, starting from the room closest to the port bow, then the one directly across from it on the starboard bow then back down the hull, and so on. Room one and two are dedicated for crew private quarters. They are designed to comfortably acompany two individuals and contains two beds suspended on the walls across from eachother with metal frame work. Under each bed is three lockable drawers for clothes and trinkets. Four padlock type lockers line the wall to the left of the enterence, two of which contain space suits and the other two containing fire arms and body armor. An oxygen tank suplies the room with air at all times and is regularly refilled by automatic connection vaules. At the head of each bed is a personal computer consol which links directly into the ships database. One lockable sliding door near the outer side of the ship's hull is the shower room and waste disposal facilities. There is a small heigine cabinate above a domed spill proof sink and a mirror on the door of the cabinate. A wide vacuume powerd laundry shoot can be opened just below the sink which leads back into the ship's laundry room. A small triple paned window with a manual shutter looks out into space at shoulder hight against the shower wall. Room three is a larger room twice the size of the crews quarters which is reserved as the ships messhall. Two metal tables with dark plastic tops and attatched benches are anchored to either wall. Across the celing and floor of the compartment are brightly lit food dispenceres with dark glass doors and two microwaves built into each wall. At the far wall of the compartment is four metalic garbage shoots and an open doorway leading to a small storage compartment with several nutrient substanance canisters linked by rubber tubes to the ships food replicators. Across the hall, room four is a room of the same dimensions, reserved for medical facilities. Apon entering serelization gasses spray down onto the occupant of the room and after three seconds the next door opens leading into the medical compartment. The walls are lined with white, steril, plastic paneling. Four beds are anchored to the walls, two on either side of the room. Atattched to the headboard of each bed is a life support system. Allong the celing and the floor of the room several small compartments contain a verioty of medical suplies while a doorway at the far side of the room leads to a small storage area with boxed medical suplies. To the right of the main enterence potruding from the wall is a large locker filled with sophisticated medical equipment, from bio scanners to serdury tools. Beyond the rear door of the main cooridor is the ships cargo hold. It is a modular rotating room with a large airlock above and many crates and canisters packed against the curved walls with nylon cables and straps. On either side of the main enterence to the cargo hold two hatches lead down to a small compartment with several automated washers, dryers and packers. Several vent tubing leads into the room from the crew compartments into a large laundry ben. The laundry is then sorted and placed into washers and dryers with automated arms hanging down fromt he celing. A thin metal latter leads up the starboard wall of the cargo hold to a lockable hatch leading into the ships holospar room. This compartment is controled by a computer panel to the right of the main enterence. A hologram senario program can be uploaded into the system from this terminal. The hologram projected in the room combined with an advanced atmospheric control allows a wide verioty of simulated areas. On the far side of the cargo hold against the floor is a pod maintenence pit. Engineering gear such as welders and sensors can be found here stowed away in tool compartments against the walls of the pit. Held in place by a large loader arm the EVA Pod can be launched out into space through a double chamber airlock just below the pit. Through the pit is a tunnel enough for one person to pass which leads to the ships engine room. The engine room is a cramped compartment where vauls and chords lead to each of the four engines and the central warp drive nuclear core is centered and acessible for maintenance through two hatches on the core mainframe. Engine system consols are located in the cooridor leading to the engine room and control and indicate all engine functions. A thin metal latter leads up the port side of the engine room to a balcony where a small auto sealing hatch continues foward through the hull into the torpido loading room. On the port side of the room a large torpido loader faces foward through a hollow tube sealed with a thick mettal blast shield. Several torpidos of different specifications are held in shock resistant containers lined against the foward wall and a sealed airlock with a large loader scaffold leads down through the floor directly into the hold. A large heavily panned glass bubble looks out into space for the gunner to acuratly target torpidoes at enemy ships using sophisticated target and radar systems. EVA Pods EVA Pods are small and cramped one manned vehicals which are designed to be stored and launched from other ships and space stations. Equiped with four small air/space ramjet engines the craft is capable of hovering in atmosphere and manevering in space. Two service arms extend from the crafts sides and two small rows of treds emerge from the bottom of the craft alowing it to move around the surface of of a planet. The craft has a small hold in the underside of the ship where mining equipment on the arms can collect and store materials to bring back to the ship. Sensory equipment aboard the craft is limited to several meters away and the craft must never stray to far from its mothership. Weapons may be equiped to the craft however fighting in this small cramped craft is not recomended. Automatics Automatics are mechanical replicas of a Rashi body and are fully functional in almost every action of their living creators such as working, eating, sleeping, fighting and learning. They are preprogramed to respond to their given operation number as a name however they can be reprogramed to answer to other given names very easily. On their left temple a small mini disket slot is visible where programing disks can be inserted and new programs can be installed to the anderoid's internal memory. Although some programs alow the Automatics to fight, it is not recomended to use this robot for fighting, as they are dificult and expensive to repair. Critter Critters are smal hovering maintenence bots with two small service arms and an asortment of built in maintenance tools such as welding torches and sodder iron. These bots are designed to operate in and outside the ship and can be programed with extra skill parameters to alow it to preform other tasks such as medical or room keeping.